Business-to-business software as a service : how gamification can be used as an acquisition tool through its influence on engagement : a thesis submitted in partial fulfilment of requirements for the degree of Master of Commerce in Marketing at the University of Canterbury, Department of Management, Marketing and Entrepreneurship / by Curtis Fairweather.
Sábháilte in:
Foilsithe / Cruthaithe: |
[Christchurch, New Zealand] :
[University of Canterbury],
2020.
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Formáid: | Tráchtas Leictreonach Ríomhleabhar |