Business-to-business software as a service : how gamification can be used as an acquisition tool through its influence on engagement : a thesis submitted in partial fulfilment of requirements for the degree of Master of Commerce in Marketing at the University of Canterbury, Department of Management, Marketing and Entrepreneurship / by Curtis Fairweather.

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Foilsithe / Cruthaithe: [Christchurch, New Zealand] : [University of Canterbury], 2020.
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