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00000cam a2200000Ii 4500 |
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2679533 |
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20230503121000.0 |
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m o d |
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cr cnu|unuuu|| |
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180727s2018 flu ob 001 0 eng d |
035 |
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|a on1046085091
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097 |
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|3 Bib#:
|a 2679533
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020 |
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|a 9781351974288
|q (electronic bk.)
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035 |
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|a (OCoLC)1046085091
|
040 |
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|a N$T
|b eng
|e rda
|e pn
|c N$T
|d N$T
|d CUS
|d MERER
|d OCLCQ
|d OCLCF
|d NLE
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050 |
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4 |
|a QA 76.76 .C672
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082 |
0 |
4 |
|a 794.8/1525
|2 23
|
100 |
1 |
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|a Gregory, Jason,
|d 1970-
|e author.
|
245 |
1 |
0 |
|a Game engine architecture /
|c Jason Gregory.
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250 |
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|a Third edition.
|
264 |
|
1 |
|a Boca Raton, FL :
|b CRC Press, Taylor & Francis Group,
|c 2018.
|
300 |
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|a 1 online resource (1240 pages)
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
504 |
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|a Includes bibliographical references and index.
|
650 |
|
0 |
|a Video games
|x Programming
|x Computer programs.
|
650 |
|
0 |
|a Software architecture
|
650 |
|
0 |
|a Video games
|x Design.
|
776 |
0 |
8 |
|c Original
|z 9781138035454
|z 1138035459
|w (DLC) 2018004893
|w (OCoLC)1022985538
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/canterbury/detail.action?docID=5150818
|y Connect to electronic resource
|t 0
|
942 |
|
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|a 24092018
|
945 |
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|b DO NOT SET
|c Automatic
|
991 |
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|a 2018-09-24
|
992 |
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|a Created by fiwi, 24/09/2018. Updated by lisa, 03/05/2023.
|
999 |
f |
f |
|i f2a156de-0dca-5594-8e09-48e3cf65edc6
|s 688b18b1-1e86-59c9-8483-44db3580e88e
|t 0
|