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  1. 61
    Udgivet 2010
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  2. 62
    af Zhang, Yu
    Udgivet 2021
    Indholdsfortegnelse ...Intro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Acknowledgments -- Chapter 1: Introduction -- 1.1 Coding art -- 1.2 Motivation -- 1.2.1 How to talk with a "machine" -- 1.2.2 Practice a practice -- 1.2.3 Do it and own it -- 1.3 How to read this book -- 1.3.1 Calling all creatives -- 1.3.2 Four steps, one example, one zoom -- 1.3.3 Getting ready -- Part I: Creative coding -- Chapter 2: Idea to visuals -- 2.1 Visual elements -- 2.1.1 Shapes -- 2.1.2 Shaping up in Processing -- 2.1.3 Colors, transparency, and filters -- 2.1.4 Working with form and texture -- 2.2 Canvas secrets -- 2.2.1 Scaling visual elements -- 2.2.2 Resetting or restoring the canvas -- 2.2.3 Rotation and translation -- 2.3 Animation: From frames to motion -- 2.3.1 Animation basics -- 2.3.2 Simple movement -- 2.3.3 Rhythm in motion -- 2.4 Interaction as input for animation -- 2.4.1 Combining mouse presses and movement -- 2.5 Summary -- Chapter 3: Composition and structure -- 3.1 Data and code structure -- 3.1.1 Creating many things -- 3.1.2 Controlling many things -- 3.2 Visual structure -- 3.2.1 Composition and alignment -- 3.2.2 Composing with layers -- 3.2.3 Controlling layers -- 3.3 Summary -- Chapter 4: Refinement and depth -- 4.1 Randomness and noise -- 4.1.1 Working with randomness -- 4.1.2 Controlling randomness -- 4.1.3 Selecting and making choices with randomness -- 4.1.4 Working with noise -- 4.2 MemoryDot -- 4.2.1 Smoothing -- 4.2.2 Smoothly working with many things -- 4.3 Using computed values -- 4.3.1 Computing values with functions -- 4.3.2 Interpolation -- 4.3.3 Interpolation with functions -- 4.4 Interactivity -- 4.4.1 Mouse interaction -- 4.4.2 Keyboard interaction -- 4.4.3 Other input -- 4.5 Summary -- Chapter 5: Completion and production -- 5.1 Making things big for print -- 5.1.1 High-resolution rendering -- 5.1.2 Migrating to scalable version -- 5.1.3 Rendering snapshots of dynamic work -- 5.2 A backstage for control -- 5.2.1 Tweak mode in Processing -- 5.2.2 Centralizing control with variables -- 5.2.3 "Backstaging" with the keyboard -- 5.3 More stable and less risky code -- 5.3.1 The right things in the right place -- 5.3.2 Avoiding resource bloat -- 5.3.3 Code structure -- 5.3.4 Don't reinvent the wheel -- 5.4 Testing before deployment -- 5.4.1 Depending on dependencies -- 5.4.2 Anticipating differences -- 5.4.3 Preparing for unattended operation -- 5.5 Moving to mobile -- 5.5.1 Structure of mobile Processing content -- 5.5.2 From Processing to p5.js -- 5.5.3 Fine-tuning the presentation -- 5.5.4 How to spot errors? ...
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  3. 63
    Udgivet 2004
    Indholdsfortegnelse
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  4. 64
    Udgivet 2013
    Indholdsfortegnelse
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  5. 65
    af Buckler, Scott
    Udgivet 2014
    Indholdsfortegnelse ...-- 10.3.Psychological perspectives on motivation -- 10.4.Behavioural perspective on motivation --...
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  6. 66
    Udgivet 1993
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  7. 67
    Udgivet 2003
    Indholdsfortegnelse ...Expression of Emotion in Nonhuman Animals /...
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  8. 68
    af McKeown, Sally
    Udgivet 2012
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  9. 69
    Udgivet 2012
    Indholdsfortegnelse ...Pathological altruism : victims and motivational types /...
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  10. 70
    Udgivet 2006
    Indholdsfortegnelse
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  11. 71
    Udgivet 2003
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  12. 72
    Udgivet 2023
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  13. 73
    Udgivet 2007
    Indholdsfortegnelse
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  14. 74
    Udgivet 2008
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  15. 75
    Udgivet 2022
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  16. 76
    Udgivet 2013
    Indholdsfortegnelse ...Oigara, Jared Keengwe -- Using animated graphics as a teaching tool in patternmaking: a comparison of methods / Lynn M. ...
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  18. 78
    af Vallero, Daniel A.
    Udgivet 2008
    Indholdsfortegnelse ...Pollution prevention -- VI. Motivations for practicing green engineering -- VII. ...
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  19. 79
    Udgivet 2007
    Indholdsfortegnelse ...Literacy Links: Harry Potter and the Goblet of Motivation /...
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  20. 80
    af McCabe, Anne
    Udgivet 2011
    Indholdsfortegnelse ...-- 4.1.2.Content words and function words -- 4.1.3.Morphemes -- 4.1.4.Morphophonemics -- 4.2.Morphology and syntax -- 4.3.Formal syntax -- 4.3.1.Phrase structure grammar -- 4.3.1.1.Immediate constituent analysis -- 4.3.1.2.Phrase structure rules -- 4.3.2.Transformational generative grammar -- 4.3.2.1.Motivation -- 4.3.2.2.Generative structure -- 4.3.2.3.Transformations -- 4.3.2.4.Structural ambiguity -- 4.3.2.5.Different deep structures -- 4.4.Semantics -- 4.4.1.Sense and reference -- 4.4.2.Semantic relations -- 4.4.3.Componential Analysis -- 4.4.4.Thematic roles -- 4.5.Chapter outcomes -- 4.6.References and further reading -- 4.7.Some answers to the exercises -- 5.Language change -- 5.1.Introduction -- 5.1.1.Development of human language -- 5.1.2.Tracing language change -- 5.1.3.Loss of world languages -- 5.1.4.Language degeneration ... or change? ...
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