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2Published 2003Table of Contents “...Computer Technologies in Powerful Learning Environments: The Case of Using Animated and Interactive Graphics for Teaching Financial Concepts /...”
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6Published 2004Table of Contents “...General wisdom -- Pathfinding and movement -- Group movement, tactics, and planning -- AI animation control -- State machines -- Architecture -- FPS, RTS, and strategy AI -- Racing and sports AI -- Scripting -- Learning -- Genetic algorithms and neural networks -- Speech recognition and dialogue....”
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9by Green, Thomas J. (Thomas James), 1952-Connect to electronic resource
Published 2010
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10Published 2003Table of Contents “...Visual representations and learning : the role of static and animated graphics / Gary J. ...”
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12by Schlichting, MarkTable of Contents “...The power of play -- Creating invitations to play -- Maintaining engagement -- Old brains in a modern world -- Seeing is believing : visual perception -- Seeing is believing : art and animation -- The magic of audio : how we hear -- The magic of audio : designing soundscapes for kids -- How kids learn -- Ages and stages : why kids do what they do -- Gender : understanding the play patterns of girls and boys -- Interface -- The user relationship -- Characters, avatars, and agents -- Supporting play patterns -- Community and virtual worlds -- Predesign considerations -- The design process -- The production process -- Testing with kids -- Case study : club penguin -- Case study : noodle words....”
Published 2020
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13Published 2007Electronic Software eBook
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14Published 2001Table of Contents “...Why Design Students Need to Learn Programming /...”
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