13 results Refine Results
  1. 1
    Published 1992
    Serial
  2. 2
    Published 1988
    Journal
  3. 3
    Serial
  4. 4
    Published 1990
    Journal
  5. 5
    Published 1950
    Journal
  6. 6
    Published 1973
    Serial
  7. 7
    Published 1967
    Conference Proceeding
  8. 8
    Published 1964
    Journal
  9. 9
    Published 1990
    Conference Proceeding
  10. 10
    by Keith, Clinton
    Published 2010
    Book
  11. 11
    by Keyes, Jessica, 1950-
    Published 2004
    Book
  12. 12
    by Chandler, Heather Maxwell
    Published 2020
    Table of Contents ...Part 1 Overview -- Chapter 1: Game Industry Overview -- Chapter 2: Developer and Publisher Overview -- Chapter 3: Legal Overview -- Part 2 Creating the Prototype -- Chapter 4: Laying the Groundwork -- Chapter 5: Creating Concept -- Chapter 6: Prototyping -- Part 3 Establishing Requirements -- Chapter 7: Schedule -- Chapter 8: Budget -- Chapter 9: Pitching Your Game -- Part 4 Assembling the Game Team -- Chapter 10: Hiring Talent -- Chapter 11: Team Organization -- Chapter 12: Managing Your Team -- Chapter 13: Outsourcing -- Part 5 Making the Game -- Chapter 14: Executing the Plan -- Chapter 15: User Experience (UX), UX: Written in Collaboration with Celia Hodent -- Chapter 16: Audio -- Chapter 17: Localization -- Chapter 18: QA Testing -- Part 6 Launching the Game -- Chapter 19: Getting the Word Out -- Chapter 20: Releasing to Players -- Part 7 Appendices....
    Book
  13. 13
    by Crispin, Lisa
    Published 2009
    Book