21 results Refine Results
  1. 1
    Serial
  2. 2
    Published 1992
    Serial
  3. 3
    Published 1961
    Serial
  4. 4
    Published 1988
    Journal
  5. 5
    Serial
  6. 6
    Published 1981
    Serial
  7. 7
    Published 1990
    Journal
  8. 8
    Published 1950
    Journal
  9. 9
    Published 1973
    Serial
  10. 10
    Published 1967
    Conference Proceeding
  11. 11
    by Quevauviller, Ph
    Published 2002
    Book
  12. 12
    Journal
  13. 13
    Published 1989
    Journal
  14. 14
    Published 1964
    Journal
  15. 15
    by Matthews, Clifford
    Published 2001
    Book
  16. 16
    Published 1990
    Conference Proceeding
  17. 17
    by Keith, Clinton
    Published 2010
    Book
  18. 18
    by Keyes, Jessica, 1950-
    Published 2004
    Book
  19. 19
    by Chandler, Heather Maxwell
    Published 2020
    Table of Contents ...Part 1 Overview -- Chapter 1: Game Industry Overview -- Chapter 2: Developer and Publisher Overview -- Chapter 3: Legal Overview -- Part 2 Creating the Prototype -- Chapter 4: Laying the Groundwork -- Chapter 5: Creating Concept -- Chapter 6: Prototyping -- Part 3 Establishing Requirements -- Chapter 7: Schedule -- Chapter 8: Budget -- Chapter 9: Pitching Your Game -- Part 4 Assembling the Game Team -- Chapter 10: Hiring Talent -- Chapter 11: Team Organization -- Chapter 12: Managing Your Team -- Chapter 13: Outsourcing -- Part 5 Making the Game -- Chapter 14: Executing the Plan -- Chapter 15: User Experience (UX), UX: Written in Collaboration with Celia Hodent -- Chapter 16: Audio -- Chapter 17: Localization -- Chapter 18: QA Testing -- Part 6 Launching the Game -- Chapter 19: Getting the Word Out -- Chapter 20: Releasing to Players -- Part 7 Appendices....
    Book
  20. 20
    by Crispin, Lisa
    Published 2009
    Book