Programming game AI by example / Mat Buckland.

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Bibliographic Details
Published: Plano, Texas : Wordware Pub., c2005.
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Format: Book

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010 |a  2004015103 
020 |a 1556220782 (pbk.) 
035 |a 8614970 
035 |a (DLC) 2004015103 
035 |a (OCoLC)55797936 
040 |a DLC 
042 |a pcc 
050 0 0 |a QA76.76.C672  |b B85 2004 
082 0 0 |a 794.8/1526  |2 22 
097 |3 Bib#:  |a 895917 
100 1 |a Buckland, Mat. 
245 1 0 |a Programming game AI by example /  |c Mat Buckland. 
260 |a Plano, Texas :  |b Wordware Pub.,  |c c2005. 
300 |a xxi, 495 p. :  |b ill. ;  |c 23 cm. 
504 |a Includes bibliographical references and index. 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
650 0 |a Computer graphics. 
856 4 1 |u http://www.loc.gov/catdir/toc/ecip0419/2004015103.html  |y Connect to table of contents  |t 0 
991 |a 2004-10-27 
992 |a Created by fiwi, 27/10/2004. Updated by lisa, 03/05/2023. 
999 f f |i 99967be4-467e-52fd-abdf-eee92aec2e90  |s 5bb3b2f3-0dbf-5f31-bb5d-ceec7d2c7115  |t 0 
952 f f |p For loan  |a University Of Canterbury  |b UC Libraries  |c EPS Library  |d EPS Library, Level 2  |t 0  |e QA 76.76 .C672 .B924 2004  |h Library of Congress classification  |i Book  |m AU12202584B