3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
Saved in:
Published: |
San Francisco :
Morgan Kaufmann,
c2001.
|
---|---|
Online Access: | |
Main Author: | |
Subjects: | |
Format: | Book |
Online Access
Connect to publisher descriptionConnect to table of contents
EPS Library, Level 3
Call Number
Copy
Loan Type
Status
Request
|
|||||