Game history and the local / Melanie Swalwell, editor.

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Bibliographic Details
Published: Cham, Switzerland : Palgrave Macmillan, [2021]
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Series:Palgrave games in context.
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Format: Electronic eBook
Table of Contents:
  • 1. Introduction: Game history and the local; Melanie Swalwell.- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav 蒶elch.- 3. 'The Last Cassette' and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Pawe± Grabarczyk.- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist.- 5. A Place for a Nintendo? Discourse on locale and players' topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula.- 6. On Footwork: Finding the local in American video game history; Laine Nooney.- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell.- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy.- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef.- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg.- 11. 'Welcoming all gods and embracing all places': Computer games as constitutively transcendent of the local; Graeme Kirkpatrick.- 12. Heterodoxy in Game History: Toward more 'connected histories'; Melanie Swalwell.