Game history and the local / Melanie Swalwell, editor.

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Bibliographic Details
Published: Cham, Switzerland : Palgrave Macmillan, [2021]
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Series:Palgrave games in context.
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Format: Electronic eBook
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Summary:This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of local game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Physical Description:1 online resource (246 pages)
Other format:Print version: 303066421X 9783030664213
Notes:Bib#: 3193273
Bibliography:Includes bibliographical references and index.
Series:Palgrave games in context
Language:English
ISBN:9783030664220 (electronic bk.)
3030664228
Bib#:3193273