The Game Production Toolbox / Heather Maxwell Chandler.
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Edition: | First edition. |
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Published: |
Boca Raton :
CRC Press,
[2020]
©2020 |
Main Author: | |
Subjects: | |
Format: | Book |
Table of Contents:
- Part 1 Overview
- Chapter 1: Game Industry Overview
- Chapter 2: Developer and Publisher Overview
- Chapter 3: Legal Overview
- Part 2 Creating the Prototype
- Chapter 4: Laying the Groundwork
- Chapter 5: Creating Concept
- Chapter 6: Prototyping
- Part 3 Establishing Requirements
- Chapter 7: Schedule
- Chapter 8: Budget
- Chapter 9: Pitching Your Game
- Part 4 Assembling the Game Team
- Chapter 10: Hiring Talent
- Chapter 11: Team Organization
- Chapter 12: Managing Your Team
- Chapter 13: Outsourcing
- Part 5 Making the Game
- Chapter 14: Executing the Plan
- Chapter 15: User Experience (UX), UX: Written in Collaboration with Celia Hodent
- Chapter 16: Audio
- Chapter 17: Localization
- Chapter 18: QA Testing
- Part 6 Launching the Game
- Chapter 19: Getting the Word Out
- Chapter 20: Releasing to Players
- Part 7 Appendices.