The Game Production Toolbox / Heather Maxwell Chandler.

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Bibliographic Details
Edition:First edition.
Published: Boca Raton : CRC Press, [2020]
©2020
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Subjects:
Format: Book
Table of Contents:
  • Part 1 Overview
  • Chapter 1: Game Industry Overview
  • Chapter 2: Developer and Publisher Overview
  • Chapter 3: Legal Overview
  • Part 2 Creating the Prototype
  • Chapter 4: Laying the Groundwork
  • Chapter 5: Creating Concept
  • Chapter 6: Prototyping
  • Part 3 Establishing Requirements
  • Chapter 7: Schedule
  • Chapter 8: Budget
  • Chapter 9: Pitching Your Game
  • Part 4 Assembling the Game Team
  • Chapter 10: Hiring Talent
  • Chapter 11: Team Organization
  • Chapter 12: Managing Your Team
  • Chapter 13: Outsourcing
  • Part 5 Making the Game
  • Chapter 14: Executing the Plan
  • Chapter 15: User Experience (UX), UX: Written in Collaboration with Celia Hodent
  • Chapter 16: Audio
  • Chapter 17: Localization
  • Chapter 18: QA Testing
  • Part 6 Launching the Game
  • Chapter 19: Getting the Word Out
  • Chapter 20: Releasing to Players
  • Part 7 Appendices.