Video Games and Well-being [electronic resource] : Press Start / edited by Rachel Kowert.

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Bibliographic Details
Published: Cham : Palgrave Macmillan, 2020.
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Series:Palgrave studies in cyberpsychology.
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Format: Electronic eBook
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Summary:This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
Physical Description:1 online resource (xvii, 166 p.) : ill.
Other format:Print version: 9783030327699
Print version: 9783030327712
Print version: 9783030327729
Notes:Bib#: 2826546
Series:Palgrave Studies in Cyberpsychology
Language:English
ISBN:3030327701
9783030327705
Bib#:2826546