A game design vocabulary : exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark.

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Bibliographic Details
Published: Upper Saddle River, NJ : Addison-Wesley, 2014.
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Format: Book
Table of Contents:
  • Part I. Elements of vocabulary / Anna Anthropy. Language : Signs versus design ; Failures of language ; A voice needs words ; A beginning
  • Verbs and objects : Rules ; Creating choices ; Explaining with context ; Objects ; The physical layer ; Character development ; Elegance ;
  • Scenes : Rules in scenes ; Shaping and pacing ; Layering objects ; Moments of inversion ; Chance
  • Context : First impressions ; Recurring motifs ; Character design ; Animation ; Scene composition ; Camera ; Sound
  • Part II. Conversations / Naomi Clark. Creating dialogue : Players ; Creating conversation ; Iterating to fun and beyond ; Your conversation
  • Resistance : Push and pull ; Flow ; Alternatives to flow ; Opening up space ; Opening up purpose ; The pull of rewards ; Time and punishment ; Scoring and reflection
  • Storytelling : Pattern recognition ; Authored stories ; Interpreted stories ; Open stories.