A game design vocabulary : exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark.

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Published: Upper Saddle River, NJ : Addison-Wesley, 2014.
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Format: Book

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097 |3 Bib#:  |a 2700968 
100 1 |a Anthropy, Anna. 
245 1 2 |a A game design vocabulary :  |b exploring the foundational principles behind good game design /  |c Anna Anthropy, Naomi Clark. 
264 1 |a Upper Saddle River, NJ :  |b Addison-Wesley,  |c 2014. 
300 |a xv, 211 pages :  |b illustrations (chiefly color) ;  |c 23 cm 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
500 |a Includes index. 
505 0 |a Part I. Elements of vocabulary / Anna Anthropy. Language : Signs versus design ; Failures of language ; A voice needs words ; A beginning -- Verbs and objects : Rules ; Creating choices ; Explaining with context ; Objects ; The physical layer ; Character development ; Elegance ; -- Scenes : Rules in scenes ; Shaping and pacing ; Layering objects ; Moments of inversion ; Chance -- Context : First impressions ; Recurring motifs ; Character design ; Animation ; Scene composition ; Camera ; Sound -- Part II. Conversations / Naomi Clark. Creating dialogue : Players ; Creating conversation ; Iterating to fun and beyond ; Your conversation -- Resistance : Push and pull ; Flow ; Alternatives to flow ; Opening up space ; Opening up purpose ; The pull of rewards ; Time and punishment ; Scoring and reflection -- Storytelling : Pattern recognition ; Authored stories ; Interpreted stories ; Open stories. 
520 |a Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences. 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
700 1 |a Clark, Naomi  |c (Game designer) 
991 |a 2019-03-14 
992 |a Created by sico, 14/03/2019. Updated by lisa, 03/05/2023. 
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952 f f |p For loan  |a University Of Canterbury  |b UC Libraries  |c EPS Library  |d EPS Library, Level 2  |t 0  |e QA 76.76 .C672 .A584 2014  |h Library of Congress classification  |i Book  |m AU19925875B