Fundamentals of game design / Ernest Adams.

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Bibliographic Details
Edition:Third edition.
Published: Berkeley, CA : New Riders, [2014]
Main Author:
Subjects:
Format: Book
Table of Contents:
  • Games and video games
  • Designing and developing games
  • The major genres
  • Understanding your player
  • Understanding your machine
  • Making money from your game
  • Game concepts
  • Game worlds
  • Creative and expressive play
  • Character development
  • Storytelling
  • Creating the user experience
  • Gameplay
  • Core mechanics
  • Game balancing
  • General principles of level design
  • Design issues for online gaming.