Game engine architecture / Jason Gregory.

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Bibliographic Details
Edition:Third edition.
Published: Boca Raton, FL : CRC Press, Taylor & Francis Group, 2018.
Online Access:
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Subjects:
Format: Electronic eBook

MARC

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100 1 |a Gregory, Jason,  |d 1970-  |e author. 
245 1 0 |a Game engine architecture /  |c Jason Gregory. 
250 |a Third edition. 
264 1 |a Boca Raton, FL :  |b CRC Press, Taylor & Francis Group,  |c 2018. 
300 |a 1 online resource (1240 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
650 0 |a Video games  |x Programming  |x Computer programs. 
650 0 |a Software architecture 
650 0 |a Video games  |x Design. 
776 0 8 |c Original  |z 9781138035454  |z 1138035459  |w (DLC) 2018004893  |w (OCoLC)1022985538 
856 4 0 |u https://ebookcentral.proquest.com/lib/canterbury/detail.action?docID=5150818  |y Connect to electronic resource  |t 0 
942 |a 24092018 
945 |b DO NOT SET  |c Automatic 
991 |a 2018-09-24 
992 |a Created by fiwi, 24/09/2018. Updated by lisa, 03/05/2023. 
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