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00000cam a2200000 a 4500 |
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1331717 |
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20230503121000.0 |
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090708s2010 caua b 001 0 eng |
010 |
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|a 2009497229
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|a GBA974059
|2 bnb
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|a 015-33665
|2 bnb
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7 |
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|a 015336654
|2 Uk
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|a 9780321643377 (pbk.)
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|a 0321643372 (pbk.)
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035 |
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|a 13086000
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035 |
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|a (OCoLC)ocn428033052
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|a (OCoLC)428033052
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|a (OCoLC)ocn428776348
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|a (OCoLC)428776348
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|a (Nz)13086000
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|a DLC
|c DLC
|d BTCTA
|d BWX
|d CDX
|d IUL
|d SINLB
|d UKM
|d GBVCP
|d WKM
|d OCoLC
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050 |
0 |
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|a QA76.76.C672
|b A322 2010
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082 |
0 |
4 |
|a 794.81536
|2 22
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|3 Bib#:
|a 1331717
|
100 |
1 |
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|a Adams, Ernest.
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245 |
1 |
0 |
|a Fundamentals of game design /
|c Ernest Adams, Andrew Rollings.
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250 |
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|a 2nd ed.
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260 |
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|a Berkeley, CA :
|b New Riders,
|c c2010.
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300 |
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|a xix, 675 p. :
|b ill. ;
|c 24 cm.
|
490 |
1 |
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|a Voices that matter
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504 |
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|a Includes bibliographical references (p. 652-657) and index.
|
505 |
0 |
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|a Games and video games -- Design components and processes -- Game concepts -- Game worlds -- Creative and expressive play -- Character development -- Storytelling and narrative -- User interfaces -- Gameplay -- Core mechanics -- Game balancing -- General principles of level design -- Action games -- Strategy games -- Role-playing games -- Sports games -- Vehicle simulations -- Construction and management simulations -- Adventure games -- Artificial life and puzzle games -- Online gaming -- Designing to appeal to particular groups.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
700 |
1 |
|
|a Rollings, Andrew,
|d 1972-
|
830 |
|
0 |
|a Voices that matter
|
991 |
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|a 2010-09-03
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992 |
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|a Created by fiwi, 03/09/2010. Updated by lisa, 03/05/2023.
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999 |
f |
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|i d2c73d1e-b51c-5e44-8535-f6c2c8c9fb16
|s 84ae85ed-7fc1-5091-9df1-8802f21a43e4
|t 0
|
952 |
f |
f |
|p For loan
|a University Of Canterbury
|b UC Libraries
|c EPS Library
|d EPS Library, Level 2
|t 0
|e QA 76.76 .C672 .A211 2010
|h Library of Congress classification
|i Book
|m AU15456501B
|