Higher education in virtual worlds [electronic resource] : teaching and learning in Second Life / edited by Charles Wankel, Jan Kingsley.

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Bibliographic Details
Published: Bingley, U.K. : Emerald Group Pub., c2009
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Format: Electronic eBook

MARC

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035 |a (OCoLC)536301530 
020 |a 9781849506106 
040 |a CU  |c CU 
090 |a LC 5803 .C65 
097 |3 Bib#:  |a 1314530 
245 0 0 |a Higher education in virtual worlds  |h [electronic resource] :  |b teaching and learning in Second Life /  |c edited by Charles Wankel, Jan Kingsley. 
260 |a Bingley, U.K. :  |b Emerald Group Pub.,  |c c2009 
300 |a 1 online resource (viii, 256 p.) ;  |b ill. 
500 |a Title from PDF t.p. (viewed March 2, 2010). 
520 |a The use of virtual world platforms is still in its infancy and many educators are wondering how best to use such platforms as a complement to their teaching and facilitation strategies. Targeted at educators and researchers wishing to use virtual environments in their teaching practice "Higher Education in Second Life" provides practical advice specifically for educators in higher education. This book focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning. "Second Life" provides a platform where people can meet and collaborate, teach and learn, play roles and live through experiences. For the experienced this publication provides case studies and ideas for implementing effective learning experiences, for the novice it offers suggestions for overcoming potential barriers and joining the community of 'new frontier educators'. It has a broad appeal to educators from a wide range of disciplines, from the academic community, to training and development managers, and companies with corporate universities looking to reduce their costs through the use of technology and distance learning. 
650 0 |a Distance education  |x Computer-assisted instruction. 
650 0 |a Second Life (Game) 
650 0 |a Simulation games in education. 
650 0 |a Education, Higher  |x Computer-assisted instruction. 
650 0 |a Shared virtual environments. 
650 0 |a Avatars (Computer graphics) 
650 0 |a Video games. 
700 1 |a Wankel, Charles. 
700 1 |a Kingsley, Jan. 
776 0 |i Print version:  |t Higher education in virtual worlds  |w 9781849506090 
856 4 0 |u http://www.canterbury.eblib.com.au/EBLWeb/patron?target=patron&extendedid=P_476593_0&  |y Connect to electronic resource  |t 0 
942 |a 02032010 
945 |b DO NOT SET  |c Manual 
991 |a 2010-03-02 
992 |a Created by alwh, 02/03/2010. Updated by lisa, 03/05/2023. 
999 f f |i b97c14d7-ebf0-5ec3-885f-c12df7bfd4ea  |s 67ef1446-0c44-55db-a70c-133a991c0663  |t 0