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00000cam a22000004a 4500 |
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1138296 |
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20230503122500.0 |
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090113s2009 maua b 001 0 eng |
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|a 2009000144
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|a GBA976412
|2 bnb
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|a 015341359
|2 Uk
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|a 9780262013437 (hbk. : alk. paper)
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|a 0262013436 (hbk. : alk. paper)
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|a BWX
|b R4798334
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1 |
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|a AU@
|b 000043761416
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|a CDX
|b 9499845
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|a (OCoLC)ocn298541181
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|a (OCoLC)298541181
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040 |
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|a DLC
|c DLC
|d BTCTA
|d YDXCP
|d UKM
|d C#P
|d BWX
|d CDX
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050 |
0 |
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|a QA76.76.I59
|b W37 2009
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082 |
0 |
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|a 006.7
|2 22
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|a 004
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|3 Bib#:
|a 1138296
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100 |
1 |
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|a Wardrip-Fruin, Noah.
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245 |
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|a Expressive processing :
|b digital fictions, computer games, and software studies /
|c Noah Wardrip-Fruin.
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260 |
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|a Cambridge, Mass. :
|b MIT Press,
|c c2009.
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300 |
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|a xv, 482 p. :
|b ill. ;
|c 24 cm.
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490 |
1 |
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|a Software studies
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504 |
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|a Includes bibliographical references (p. 443-454) and index.
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505 |
0 |
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|a Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword.
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650 |
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0 |
|a Interactive multimedia
|x Social aspects.
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650 |
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0 |
|a Video games
|x Social aspects.
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650 |
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0 |
|a Digital media.
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650 |
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0 |
|a Digital computer simulation
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830 |
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0 |
|a Software studies (Cambridge, Mass.)
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991 |
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|a 2009-08-31
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|a Created by mamc, 31/08/2009. Updated by lisa, 03/05/2023.
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|i cf08e805-c235-5c17-b44a-814f523d04f9
|s 02655c28-0fcd-548a-9dea-10a850305d29
|t 0
|
952 |
f |
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|p For loan
|a University Of Canterbury
|b UC Libraries
|c EPS Library
|d EPS Library, Level 2
|t 0
|e QA 76.76 .I59 .W266 2009
|h Library of Congress classification
|i Book
|m AU16863054B
|