Augmented learning : research and design of mobile educational games / Eric Klopfer.

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Bibliographic Details
Published: Cambridge, Mass. : MIT Press, c2008.
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Format: Book
Table of Contents:
  • 1. Educational Innovation through Time
  • 2. Educational? Games?
  • 3. The Aftermath of Math Blaster
  • 4. Great Moments in Mobile and Handheld Games
  • 5. What Does an Award-Winning Video Game Look Like?
  • 6. Participatory Simulations: Technology Adapting to the Classroom
  • 7. The Importance of Reality
  • 8. Location Matters: The Role of Place
  • 9. Authentic Outcomes
  • 10. Designing for Collaboration: Roles and Game Mechanics
  • 11. Learning to Write without a Stylus
  • 12. Anytime, Anywhere: Palmagotchi
  • 13. Conclusion.