Augmented learning : research and design of mobile educational games / Eric Klopfer.
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Cambridge, Mass. :
MIT Press,
c2008.
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Format: | Book |
Table of Contents:
- 1. Educational Innovation through Time
- 2. Educational? Games?
- 3. The Aftermath of Math Blaster
- 4. Great Moments in Mobile and Handheld Games
- 5. What Does an Award-Winning Video Game Look Like?
- 6. Participatory Simulations: Technology Adapting to the Classroom
- 7. The Importance of Reality
- 8. Location Matters: The Role of Place
- 9. Authentic Outcomes
- 10. Designing for Collaboration: Roles and Game Mechanics
- 11. Learning to Write without a Stylus
- 12. Anytime, Anywhere: Palmagotchi
- 13. Conclusion.