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00000nam a2200000 a 4500 |
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1055342 |
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20230503115700.0 |
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co cgu |
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060703s2007 caua 000 0 eng d |
019 |
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|a 150458405
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020 |
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|a 9780470096086 (pbk.) :
|c £22.99
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020 |
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|a 047009608X (pbk.) :
|c £22.99
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035 |
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|a (OCoLC)ocm78925321
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035 |
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|a (OCoLC)78925321
|z (OCoLC)150458405
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035 |
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|a 11038921
|
035 |
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|a (Uk)013562760
|
035 |
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|a (BNAtoc)V2L94306
|
035 |
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|a (Nz)11038921
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035 |
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|a (OCoLC)71808085
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035 |
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|a (OCoLC)78925321
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040 |
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|a IBA
|c IBA
|d BAKER
|d YDXCP
|d YBM
|d CUS
|d NPL
|d LVB
|d CXP
|d OCLCQ
|d OCoLC
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050 |
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4 |
|a GV1469.35.S42
|b S43 2007
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082 |
0 |
4 |
|a 793.932
|b Se24
|2 22
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097 |
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|3 Bib#:
|a 1055342
|
245 |
0 |
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|a Second life :
|b the official guide /
|c by Michael Rymaszewski ... [et al.].
|
260 |
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|a Hoboken, N.J. :
|b John Wiley,
|c c2007.
|
300 |
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|a xi, 342 p. :
|b col. ill. ;
|c 24 cm. +
|e 1 CD-ROM (12 cm.)
|
500 |
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|a The CD-ROM includes textures, avatar templates, Avimator animation software, more than 100 sample animations, and many resources to help Second Life builders, scriptors, and animators. It, also, features videos created in Second Live and includes a code to give readers access to exclusive in-world content.
|
505 |
0 |
0 |
|g Pt. I.
|t Getting a second life --
|g Ch. 1.
|t What is second life? --
|g Ch. 2.
|t Getting started --
|g Ch. 3.
|t The grand tour --
|g Pt. II.
|t Living a second life --
|g Ch. 4.
|t Changing your appearance --
|g Ch. 5.
|t Using your library --
|g Ch. 6.
|t Managing your inventory --
|g Ch. 7.
|t Building --
|g Ch. 8.
|t Using the Linden scripting language --
|g Pt. III.
|t Success in second life --
|g Ch. 9.
|t Who are you? --
|g Ch. 10.
|t Making money --
|g Ch. 11.
|t Real residents --
|g Ch. 12.
|t A cultural timeline --
|g Ch. 13.
|t The future and impact of second life --
|g App. A.
|t Real-life education in second life.
|
650 |
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0 |
|a Computer simulation.
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650 |
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0 |
|a Second Life (Game)
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650 |
|
0 |
|a Simulation games.
|
650 |
|
0 |
|a Shared virtual environments.
|
650 |
|
0 |
|a City planning
|x Computer simulation.
|
650 |
|
0 |
|a City planning
|x Simulation games.
|
650 |
|
0 |
|a Community development
|x Computer simulation.
|
650 |
|
0 |
|a Community development
|x Simulation games.
|
650 |
|
0 |
|a Cities and towns
|x Simulation games.
|
650 |
|
0 |
|a Life (Biology)
|x Simulation games.
|
650 |
|
0 |
|a Video games.
|
650 |
|
0 |
|a Video games.
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700 |
1 |
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|a Rymaszewski, Michael.
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991 |
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|a 2007-08-30
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992 |
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|a Created by mamc, 30/08/2007. Updated by lisa, 03/05/2023.
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|i 88d8890c-e8f3-57cc-ab53-62b509747f02
|s 0552e9bb-4455-5348-bcf1-d776e6af1f1f
|t 0
|
952 |
f |
f |
|p For loan
|a University Of Canterbury
|b UC Libraries
|c Central Library
|d Central Library, Level 9
|t 0
|e GV 1469.35 .S42 .S445 2007
|h Library of Congress classification
|i Book
|m AU14479931B
|