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00000nam a22000004a 4500 |
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1055018 |
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20071127121300.0 |
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050315s2005 ne a b 001 0 eng |
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|a 2005272332
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|a 9781558607323
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|a 1558607323 (alk. paper)
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|a 9254880
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|a (DLC) 2005272332
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|a (Nz)9254880
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|a (OCoLC)58719572
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|a DLC
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|a pcc
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050 |
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|a QA76.76.C672
|b E75 2005
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082 |
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|a 794.8/1526
|2 22
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|3 Bib#:
|a 1055018
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100 |
1 |
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|a Ericson, Christer.
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245 |
1 |
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|a Real-time collision detection /
|c Christer Ericson.
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260 |
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|a Amsterdam ;
|a Boston :
|b Elsevier,
|c c2005.
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300 |
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|a xxxviii, 593 p. :
|b ill. ;
|c 24 cm. +
|e 1 CD-ROM (4 3/4 in.)
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440 |
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4 |
|a The Morgan Kaufmann series in interactive 3D technology
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504 |
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|a Includes bibliographical references and index.
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650 |
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0 |
|a Video games
|x Programming.
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991 |
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|a 2007-08-27
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992 |
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|a Created by mamc, 27/08/2007. Updated by alte, 27/11/2007.
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999 |
f |
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|i 86032e8a-1764-541c-9243-4c7ab848c99f
|s a031f352-12ae-5b71-96b7-797821cfa1a2
|t 0
|
952 |
f |
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|p For loan
|a University Of Canterbury
|b UC Libraries
|c EPS Library
|d EPS Library, Level 2
|t 0
|e QA 76.76 .C672 .E68 2005
|h Library of Congress classification
|i Book
|m AU14480395B
|