OpenGL superbible : comprehensive tutorial and reference / Richard S. Wright, Jr., Benjamin Lipshak, Nicholas Haemel.

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Bibliographic Details
Edition:4th ed.
Published: Upper Saddle River, NJ : Addison-Wesley, c2007.
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Format: Book
Table of Contents:
  • Pt. I. The Old Testament
  • 1. Introduction to 3D graphics and OpenGL
  • 2. Using OpenGL
  • 3. Drawing in space : geometric primitives and buffers
  • 4. Geometric transformations : the pipeline
  • 5. Color, materials, and lighting : the basics
  • 6. More on colors and materials
  • 7. Imaging with OpenGL
  • 8. Texture mapping : the basics
  • 9. Texture mapping : beyond the basics
  • 10. Curves and surfaces
  • 11. It's all about the pipeline : faster geometry throughput
  • 12. Interactive graphics
  • 13. Occlusion queries : why do more work than you need to?
  • 14. Depth textures and shadows
  • Pt. II. The New Testament
  • 15. Programmable pipeline : this isn't your father's OpenGL
  • 16. Vertex shading : do-it-yourself transform, lighting, and texgen
  • 17. Fragment shading : empower your pixel processing
  • 18. Advanced buffers
  • Pt. III. The Apocrypha
  • 19. Wiggle : OpenGL on Windows
  • 20. OpenGL on MacOS X
  • 21. OpenGL on Linux
  • 22. OpenGL ES - OpenGL on the small.