OpenGL superbible : comprehensive tutorial and reference / Richard S. Wright, Jr., Benjamin Lipshak, Nicholas Haemel.
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Edition: | 4th ed. |
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Published: |
Upper Saddle River, NJ :
Addison-Wesley,
c2007.
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Main Author: | |
Other Authors: | |
Subjects: | |
Format: | Book |
Table of Contents:
- Pt. I. The Old Testament
- 1. Introduction to 3D graphics and OpenGL
- 2. Using OpenGL
- 3. Drawing in space : geometric primitives and buffers
- 4. Geometric transformations : the pipeline
- 5. Color, materials, and lighting : the basics
- 6. More on colors and materials
- 7. Imaging with OpenGL
- 8. Texture mapping : the basics
- 9. Texture mapping : beyond the basics
- 10. Curves and surfaces
- 11. It's all about the pipeline : faster geometry throughput
- 12. Interactive graphics
- 13. Occlusion queries : why do more work than you need to?
- 14. Depth textures and shadows
- Pt. II. The New Testament
- 15. Programmable pipeline : this isn't your father's OpenGL
- 16. Vertex shading : do-it-yourself transform, lighting, and texgen
- 17. Fragment shading : empower your pixel processing
- 18. Advanced buffers
- Pt. III. The Apocrypha
- 19. Wiggle : OpenGL on Windows
- 20. OpenGL on MacOS X
- 21. OpenGL on Linux
- 22. OpenGL ES - OpenGL on the small.