Essential mathematics for games and interactive applications : a programmer's guide / James M. van Verth, Lars M. Bishop.

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Bibliographic Details
Published: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2004.
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Series:The Morgan Kaufmann series in interactive 3D technology
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Format: Book
Table of Contents:
  • Pt. I. Core mathematics
  • Ch. 1. Vectors and points
  • Ch. 2. Linear transformations and matrices
  • Ch. 3. Affine transformations
  • Ch. 4. Real-world computer number representation
  • Pt. II. Rendering
  • Ch. 5. Viewing and projection
  • Ch. 6. Geometry, shading, and texturing
  • Ch. 7. Lighting
  • Ch. 8. Rasterization
  • Pt. III. Animation
  • Ch. 9. Curves
  • Ch. 10. Orientation representation
  • Pt. IV. Simulation
  • Ch. 11. Intersection testing
  • Ch. 12. Rigid body dynamics
  • App. A. Trigonometry review
  • App. B. Calculus review.