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00000nam a22000004a 4500 |
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1054686 |
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20230503121000.0 |
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030906s2004 inua b 001 0 eng |
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|a 2003106801
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|a 0131018167 (pbk.)
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|a 7936822
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|a (DLC) 2003106801
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|a (BNAtoc)V1J78383
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|a (Nz)7936822
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|a (OCoLC)52814945
|z (OCoLC)55794844
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|a (OCoLC)52814945
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|a DLC
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|a pcc
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|a QA76.9.H85
|b B36 2004
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|a 794.8/15276
|2 22
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|3 Bib#:
|a 1054686
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1 |
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|a Bartle, Richard A.
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|a Designing virtual worlds /
|c Richard A Bartle.
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|a Indianapolis, Ind. :
|b New Riders Pub.,
|c c2004.
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300 |
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|a xxi, 741 p. :
|b ill. ;
|c 23 cm.
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|g Ch. 1.
|t Introduction to Virtual Worlds --
|g Ch. 2.
|t How to Make Virtual Worlds --
|g Ch. 3.
|t Players --
|g Ch. 4.
|t World Design --
|g Ch. 5.
|t Life in the Virtual World --
|g Ch. 6.
|t It's Not a Game, It's a... --
|g Ch. 7.
|t Towards a Critical Aesthetic --
|g Ch. 8.
|t Coda: Ethical Considerations.
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650 |
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|a Human-computer interaction.
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650 |
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|a Video games
|x Programming.
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650 |
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|a Video games
|x Design.
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650 |
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|a Virtual reality
|x Social aspects.
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650 |
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|a Video games.
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|a 2007-08-23
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|a Created by mamc, 23/08/2007. Updated by lisa, 03/05/2023.
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|i db75963d-7efb-5888-981c-054aadb121f0
|s 9562678e-3878-5d01-8765-f53c2d8d48aa
|t 0
|
952 |
f |
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|p For loan
|a University Of Canterbury
|b UC Libraries
|c EPS Library
|d EPS Library, Level 2
|t 0
|e QA 76.9 .H85 .B289 2004
|h Library of Congress classification
|i Book
|m AU14492202B
|