The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams and Jonas Heide Smith.

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Bibliographic Details
Published: Jefferson, N.C. : McFarland & Co., 2007.
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Format: Book
Table of Contents:
  • Introduction : from moral panics to mature games research in action / J. Patrick Williams and Jonas Heide Smith
  • Sect. 1. Control versus authorship
  • 1. Who governs the gamers? / Jonas Heide Smith
  • 2. Terms of service and terms of play in children's online gaming / Sara M. Grimes
  • 3. Narrative power in online game worlds : the story of cybertown / Nadezhda Kaneva
  • 4. Law and disorder in cyberspace : how systems of justice developed in online text-based gaming communities / Mel White
  • Sect. 2. Discourse and ideology
  • 5. From The Green Berets to America's Army : video games as a vehicle for political propaganda / Aaron Delwiche
  • 6. Rhetorics of computer and video game research / Lars Konzack
  • 7. From margin to center : biographies of technicity and the construction of hegemonic games culture / Jonathan Dovey and Helen W. Kennedy
  • 8. Ghost recon : island thunder : Cuba in the virtual battlescape / Rafael Miguel Montes
  • Sect. 3. Experience and identity
  • 9. The player's journey / Mirjam Eladhari
  • 10. Mutual fantasy online : playing with people / Torill Elvira Mortensen
  • 11. From dollhouse to metaverse : what happened when The Sims went online / Mia Consalvo
  • 12. Platform dependent : console and computer cultures / Laurie N. Taylor
  • Sect. 4. Consumption and community
  • 13. Mapping independent game design / Jason Wilson
  • 14. Desire for commodities and fantastic consumption in digital games / Mike Molesworth and Janice Denegri-Knott
  • 15. Reading and playing : what makes interactive fiction unique / Daniel Keller.