The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams and Jonas Heide Smith.
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Published: |
Jefferson, N.C. :
McFarland & Co.,
2007.
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Format: | Book |
Table of Contents:
- Introduction : from moral panics to mature games research in action / J. Patrick Williams and Jonas Heide Smith
- Sect. 1. Control versus authorship
- 1. Who governs the gamers? / Jonas Heide Smith
- 2. Terms of service and terms of play in children's online gaming / Sara M. Grimes
- 3. Narrative power in online game worlds : the story of cybertown / Nadezhda Kaneva
- 4. Law and disorder in cyberspace : how systems of justice developed in online text-based gaming communities / Mel White
- Sect. 2. Discourse and ideology
- 5. From The Green Berets to America's Army : video games as a vehicle for political propaganda / Aaron Delwiche
- 6. Rhetorics of computer and video game research / Lars Konzack
- 7. From margin to center : biographies of technicity and the construction of hegemonic games culture / Jonathan Dovey and Helen W. Kennedy
- 8. Ghost recon : island thunder : Cuba in the virtual battlescape / Rafael Miguel Montes
- Sect. 3. Experience and identity
- 9. The player's journey / Mirjam Eladhari
- 10. Mutual fantasy online : playing with people / Torill Elvira Mortensen
- 11. From dollhouse to metaverse : what happened when The Sims went online / Mia Consalvo
- 12. Platform dependent : console and computer cultures / Laurie N. Taylor
- Sect. 4. Consumption and community
- 13. Mapping independent game design / Jason Wilson
- 14. Desire for commodities and fantastic consumption in digital games / Mike Molesworth and Janice Denegri-Knott
- 15. Reading and playing : what makes interactive fiction unique / Daniel Keller.