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1045042 |
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20230503122500.0 |
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070130s2007 ncu b 001 0 eng |
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|a 2007002390
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|a 9780786428328 (softcover : alk. paper)
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|a 11228607
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|a (BNAtoc) 2007002390
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|a (DLC) 2007002390
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|a (OCoLC)81860373
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|a DLC
|c DLC
|d DLC
|d OrLoB-B
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|a GV1469.34.S52
|b P53 2007
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|a 794.8
|2 22
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|3 Bib#:
|a 1045042
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245 |
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|a The players' realm :
|b studies on the culture of video games and gaming /
|c edited by J. Patrick Williams and Jonas Heide Smith.
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260 |
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|a Jefferson, N.C. :
|b McFarland & Co.,
|c 2007.
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300 |
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|a vi, 308 p. :
|b ill. ;
|c 23 cm.
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504 |
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|a Includes bibliographical references and index.
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505 |
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|t Introduction : from moral panics to mature games research in action /
|r J. Patrick Williams and Jonas Heide Smith --
|g Sect. 1.
|t Control versus authorship --
|g 1.
|t Who governs the gamers? /
|r Jonas Heide Smith --
|g 2.
|t Terms of service and terms of play in children's online gaming /
|r Sara M. Grimes --
|g 3.
|t Narrative power in online game worlds : the story of cybertown /
|r Nadezhda Kaneva --
|g 4.
|t Law and disorder in cyberspace : how systems of justice developed in online text-based gaming communities /
|r Mel White --
|g Sect. 2.
|t Discourse and ideology --
|g 5.
|t From The Green Berets to America's Army : video games as a vehicle for political propaganda /
|r Aaron Delwiche --
|g 6.
|t Rhetorics of computer and video game research /
|r Lars Konzack --
|g 7.
|t From margin to center : biographies of technicity and the construction of hegemonic games culture /
|r Jonathan Dovey and Helen W. Kennedy --
|g 8.
|t Ghost recon : island thunder : Cuba in the virtual battlescape /
|r Rafael Miguel Montes --
|g Sect. 3.
|t Experience and identity --
|g 9.
|t The player's journey /
|r Mirjam Eladhari --
|g 10.
|t Mutual fantasy online : playing with people /
|r Torill Elvira Mortensen --
|g 11.
|t From dollhouse to metaverse : what happened when The Sims went online /
|r Mia Consalvo --
|g 12.
|t Platform dependent : console and computer cultures /
|r Laurie N. Taylor --
|g Sect. 4.
|t Consumption and community --
|g 13.
|t Mapping independent game design /
|r Jason Wilson --
|g 14.
|t Desire for commodities and fantastic consumption in digital games /
|r Mike Molesworth and Janice Denegri-Knott --
|g 15.
|t Reading and playing : what makes interactive fiction unique /
|r Daniel Keller.
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650 |
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|a Video games
|x Social aspects.
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650 |
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0 |
|a Video games
|x Social aspects.
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700 |
1 |
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|a Williams, J. Patrick,
|d 1970-
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700 |
1 |
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|a Smith, Jonas Heide.
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|a 2007-05-10
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|a Created by fiwi, 10/05/2007. Updated by lisa, 03/05/2023.
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|i 2dc0713d-967b-5dcb-ae82-7d7d08441d30
|s 29936d0e-b724-5c04-9ffa-de1c5776662e
|t 0
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952 |
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|p For loan
|a University Of Canterbury
|b UC Libraries
|c Central Library
|d Central Library, Level 9
|t 0
|e GV 1469.34 .S52 .P722 2007
|h Library of Congress classification
|i Book
|m AU13673653B
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