The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams and Jonas Heide Smith.

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Published: Jefferson, N.C. : McFarland & Co., 2007.
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010 |a  2007002390 
020 |a 9780786428328 (softcover : alk. paper) 
035 |a 11228607 
035 |a (BNAtoc) 2007002390 
035 |a (DLC) 2007002390 
035 |a (OCoLC)81860373 
040 |a DLC  |c DLC  |d DLC  |d OrLoB-B 
050 0 0 |a GV1469.34.S52  |b P53 2007 
082 0 0 |a 794.8  |2 22 
097 |3 Bib#:  |a 1045042 
245 0 4 |a The players' realm :  |b studies on the culture of video games and gaming /  |c edited by J. Patrick Williams and Jonas Heide Smith. 
260 |a Jefferson, N.C. :  |b McFarland & Co.,  |c 2007. 
300 |a vi, 308 p. :  |b ill. ;  |c 23 cm. 
504 |a Includes bibliographical references and index. 
505 0 0 |t Introduction : from moral panics to mature games research in action /  |r J. Patrick Williams and Jonas Heide Smith --  |g Sect. 1.  |t Control versus authorship --  |g 1.  |t Who governs the gamers? /  |r Jonas Heide Smith --  |g 2.  |t Terms of service and terms of play in children's online gaming /  |r Sara M. Grimes --  |g 3.  |t Narrative power in online game worlds : the story of cybertown /  |r Nadezhda Kaneva --  |g 4.  |t Law and disorder in cyberspace : how systems of justice developed in online text-based gaming communities /  |r Mel White --  |g Sect. 2.  |t Discourse and ideology --  |g 5.  |t From The Green Berets to America's Army : video games as a vehicle for political propaganda /  |r Aaron Delwiche --  |g 6.  |t Rhetorics of computer and video game research /  |r Lars Konzack --  |g 7.  |t From margin to center : biographies of technicity and the construction of hegemonic games culture /  |r Jonathan Dovey and Helen W. Kennedy --  |g 8.  |t Ghost recon : island thunder : Cuba in the virtual battlescape /  |r Rafael Miguel Montes --  |g Sect. 3.  |t Experience and identity --  |g 9.  |t The player's journey /  |r Mirjam Eladhari --  |g 10.  |t Mutual fantasy online : playing with people /  |r Torill Elvira Mortensen --  |g 11.  |t From dollhouse to metaverse : what happened when The Sims went online /  |r Mia Consalvo --  |g 12.  |t Platform dependent : console and computer cultures /  |r Laurie N. Taylor --  |g Sect. 4.  |t Consumption and community --  |g 13.  |t Mapping independent game design /  |r Jason Wilson --  |g 14.  |t Desire for commodities and fantastic consumption in digital games /  |r Mike Molesworth and Janice Denegri-Knott --  |g 15.  |t Reading and playing : what makes interactive fiction unique /  |r Daniel Keller. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Social aspects. 
700 1 |a Williams, J. Patrick,  |d 1970- 
700 1 |a Smith, Jonas Heide. 
991 |a 2007-05-10 
992 |a Created by fiwi, 10/05/2007. Updated by lisa, 03/05/2023. 
999 f f |i 2dc0713d-967b-5dcb-ae82-7d7d08441d30  |s 29936d0e-b724-5c04-9ffa-de1c5776662e  |t 0 
952 f f |p For loan  |a University Of Canterbury  |b UC Libraries  |c Central Library  |d Central Library, Level 9  |t 0  |e GV 1469.34 .S52 .P722 2007  |h Library of Congress classification  |i Book  |m AU13673653B