Simulation and event modeling for game developers / John P. Flynt, Ben Vinson.

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Publicado em: Boston, MA : Thomson Course Technology, c2005.
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Formato: Livro
Sumário:
  • 1. What is simulation?
  • 2. Specifying events
  • 3. Designing an application framework
  • 4. Implementing the framework
  • 5. Design for entities
  • 6. Implementing entities
  • 7. Creating a world
  • 8. AI and physics for simulation
  • 9. Environments of simulation
  • 10. Simulation of physical systems
  • 11. Simulation for social and economic systems
  • 12. Testing simulations and event models.