Simulation and event modeling for game developers / John P. Flynt, Ben Vinson.
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Publicado em: |
Boston, MA :
Thomson Course Technology,
c2005.
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Formato: | Livro |
Sumário:
- 1. What is simulation?
- 2. Specifying events
- 3. Designing an application framework
- 4. Implementing the framework
- 5. Design for entities
- 6. Implementing entities
- 7. Creating a world
- 8. AI and physics for simulation
- 9. Environments of simulation
- 10. Simulation of physical systems
- 11. Simulation for social and economic systems
- 12. Testing simulations and event models.