TR 897.7 .S678 2002
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The social life of avatars : presence and interaction in shared virtual environments / |
1 |
TR 897.7 .T0531 2004
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3d modeling and animation : synthesis and analysis techniques for the human body / |
1 |
TR 897.7 .V767 2000
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Essential computer animation fast : how to understand the techniques and potential of computer animation / |
1 |
TR 897.7 .W452 2005
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Storytelling through animation / |
1 |
TR 897.7 .W493 2014
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Spectacular digital effects : CGI and contemporary cinema / |
1 |
TR 897.7 .W588 2006
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Animation from pencils to pixels : classical techniques for digital animators / |
1 |
TR 897.72 .A14 .C967 2019
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3ds max basics for modeling video game assets. |
1 |
TR 897.74 .M337 2011
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The machinima reader / |
1 |
TR 897.75 .M587 2000
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Meta-morphing : visual transformation and the culture of quick-change / |
1 |
TR 898 .I31
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Image quality and control of motion picture and television film. |
1 |
TR 899 .A583 2008
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The filmmaker's guide to Final cut pro workflow / |
1 |
TR 899 .B194
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Introduction to film editing / |
1 |
TR 899 .B949
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16mm film cutting. |
1 |
TR 899 .C563
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Film editing handbook : technique of 16mm film cutting / |
1 |
TR 899 .D175 2007
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The technique of film and video editing : history, theory, and practice / |
1 |
TR 899 .E13
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Basic titling and animation for motion pictures. |
1 |
TR 899 .F786 2001
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Editing digital film : integrating Final Cut Pro, Avid, and Media 100 / |
1 |
TR 899 .H746 2010
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The film editing room handbook : how to tame the chaos of the editing room / |
1 |
TR 899 .K83 2005
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Behind the seen : how Walter Murch edited Cold Mountain using Apple's final cut pro and what this means for cinema / |
1 |
TR 899 .L799
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Selected takes : film editors on editing / |
1 |